Short AI development progress video. Movement and situational awareness go hand in hand, and that's the primary focus at this time. I'm working towards an organic and unscripted feel. This is being achieved by giving the ai multiple senses and decisions they can make given the situation they're currently in. On top of that they are divided into multiple classes and subclasses based on the position they're playing which will directly affect their decision making and what their next move will be, keeping the gameplay fun and interesting. I hope to get a playable version of these AI out to the public within the next few months to gather more feedback and expand.
0 Comments
|
ArchivesCategories |